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Into Blue Valley Crack

Updated: Mar 15, 2020





















































About This Game Into Blue Valley is a first-person short exploration game drawing upon themes of mystery and curiosity. It is presented as a 'found footage' game with the player's view resembling a camcorder recording showing a glimpse into the subdued environment that is being explored.As the footage unfolds, it soon becomes clear that the bittersweet majesty of Blue Valley offers more than a forgotten tale of abandonment and that the person recording this footage is not alone in their journey.Successfully Greenlit by the wonderful Steam community in just three weeks.Controls:WASD to move.Mouse for camera input.Left click to interact. a09c17d780 Title: Into Blue ValleyGenre: Adventure, IndieDeveloper:Ryan JavanshirPublisher:Ryan JavanshirRelease Date: 24 Dec, 2014 Into Blue Valley Crack into blue valley ending. into the blue churnet valley. into blue valley gameplay. into blue valley. into blue valley скачать. into blue valley remastered I enjoyed the experience Into Blue Valley crafts and this isn't a straight-up "No" to recommending it, however the game takes all of about a half an hour to see everything, ends abruptly (the game just closes at the end? No credits or anything, just back to desktop?) and at 4.99$ that is quite a costly, brief experience. Into Blue Valley is an immersive, at-times spooky \/ at-times relaxing, VERY brief (30 min maybe??) experience. The game does a good job of crafting an immersive environment via its weather effects (snow \/ wind breezing throughout the outdoor areas..) and its orchestral music is very well-done and fitting to the enviroments. The gameplay itself is nothing revolutionary for the Walking Simulator genre, you slowly plod your way along to read various notes scattered throughout the desolate city, search for a handful of items to be "used" (placed) at a later location near the game's finale, while occassionally seeing creepy, dark silhouettes of figures in the distance who will always disappear before you get too close to them with the same "flash of white" effect. This is cool and unsettling the first several times it happens, but as the game reaches its climax it begins to do the same effect every few steps, and with each repeated use of the same shtick it begins to lessen the impact of each time it's used. Into Blue Valley isn't a bad game per se, it effectively crafts a range of player reactions during its brief storyline ranging from introspection to unsettled via its foreboding atmosphere, and (if you are familiar with the slower pace of Walking Simulator games) you will likely want to see it through to its end to unravel more of its ambiguous, surreal setting. Unfortunately, its price of 4.99$ seems very high considering what little content it offers. I would recommend Into Blue Valley to Walking Simulator enthusiasts, and people who don't mind short but memorable experiences, but at a sparse 30 minutes to see nearly all of the experience, you may be better off seeking out another game or waiting until this is on sale.. A cool little experience. May be a bit pricey for some, but I was genuinely engaaged the entire time, and couldn't put it down until I was finished. Well done.. Into Bug Valley..... crashes after the first ~20 minutes- fixing cache doesn't help. Waste of money...... A poor attempt at an atmospheric walking simulator. It feels half finished and unpolished . The Oculus Rift experience was very poor mostly due to the game failing to achieve 75fps even on low quality settings (with a GTX780).Not worth it.. I enjoyed the experience Into Blue Valley crafts and this isn't a straight-up "No" to recommending it, however the game takes all of about a half an hour to see everything, ends abruptly (the game just closes at the end? No credits or anything, just back to desktop?) and at 4.99$ that is quite a costly, brief experience. Into Blue Valley is an immersive, at-times spooky \/ at-times relaxing, VERY brief (30 min maybe??) experience. The game does a good job of crafting an immersive environment via its weather effects (snow \/ wind breezing throughout the outdoor areas..) and its orchestral music is very well-done and fitting to the enviroments. The gameplay itself is nothing revolutionary for the Walking Simulator genre, you slowly plod your way along to read various notes scattered throughout the desolate city, search for a handful of items to be "used" (placed) at a later location near the game's finale, while occassionally seeing creepy, dark silhouettes of figures in the distance who will always disappear before you get too close to them with the same "flash of white" effect. This is cool and unsettling the first several times it happens, but as the game reaches its climax it begins to do the same effect every few steps, and with each repeated use of the same shtick it begins to lessen the impact of each time it's used. Into Blue Valley isn't a bad game per se, it effectively crafts a range of player reactions during its brief storyline ranging from introspection to unsettled via its foreboding atmosphere, and (if you are familiar with the slower pace of Walking Simulator games) you will likely want to see it through to its end to unravel more of its ambiguous, surreal setting. Unfortunately, its price of 4.99$ seems very high considering what little content it offers. I would recommend Into Blue Valley to Walking Simulator enthusiasts, and people who don't mind short but memorable experiences, but at a sparse 30 minutes to see nearly all of the experience, you may be better off seeking out another game or waiting until this is on sale.. Date: 12\/26\/2014In this game's current state, and for the price ($9-$10), I cannot recommend it.However, that being said I don't think this game is horrible.First I want to start with the good things:- It was very pretty- Interesting idea to do a game in a "found footage" format- Music was relaxing and interesting in the situation- It was creepy, but not scary. Never tired to scare you to try and add "shock value"Now I want to point out some of the issues I saw:- Some trees not fully placed into the ground, they kinda float above it, this is actually visible on the path you are supposed to walk on. This applies to other objects in game as well such as tables. Go over the level with a fine toothed comb if you know what I mean.- Some objects were missing collision models, allowing me to walk into them. (tables, trees, signs etc.)- Audio transitions could be a bit smoother. Lower the wind volume in that blacksmith's house, it was killing my headphones.- Knowing you used Unity, did you happen to use a "capsule" or "pill" collision for your player? If so then you may need to look into that, because I found myself slipping down stairs when standing still. That was my first clue to this. Try to not use Unity's default anything for your production games. They tend to not hold up well.- Don't settle for "good enough" or "yeah they can get through that," really think like a brand new player who's never seen your game! They don't know that a little rock might stop them from walking forward and they need to finagle their way around it. Try and fix all the things that stop you from walking forward, even if it only clips you for a moment, make it smooth.- Double check your invisible walls in between some of the fences on the path, because one I could walk right past and walk vertically almost to the top of the cliff face, broke the illusion for me.- Try not to guide the player so much with the narration, nice idea to have people "watching" the player, but having them reveal things like where obtainable objects are takes the game out of the game for me.- I could sort of figure out the story, but things felt a bit too scattered to really understand what's going on. Most of the time I just walked blindly until I found an item or something to read.- I can clearly see trees and other items "pop" into existence due to the way Unity handles view distance, I'd look into this, it broke the immersion of the game a huge amount for me.These are just things I would fix if I were on the development team for this game. I'm giving this review mostly to help out the developers, seeing as this is their first title I'm impressed with it. If you were to patch up the few issues listed above, I think I could recommend it to a few friends.. I'd like to start by pointing out that the official game description is entirely honest and clear, you know. This game actually is a game that entirely focuses on the themes of mystery and curiosity. And it does them if not perfect justice, at least a great service. The audio, the visuals, the presentation are impeccable and are exactly what I'd want from such a game. But here's the thing, I love the genre of mystery and those themes and so for me it was something I've long yearned for. Something that focuses specifically on evoking the sense of mystery. There's no real horror here, there's no real investigation either. There is no grand story either (as far as I'm aware), true to its theme the game gives you a very much intentionally vague and 'unfinished' narrative. If you come expecting any of those things, or indeed any other things you're likely to be disappointed. Heck, you might be disappointed even if you come expecting a great mystery game. It's not the best mystery game possible. But it's pretty damn pleasant. And considering I can't even think of any single game that gives mystery the first priority to this extent on Steam, heck yes, I can recommend this to anybody else who values the feeling of mystery. It's a very pleasant very short very focused very atmospheric experience. If all that is worth the price or not is obviously up to you.

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